Volarend
Base Stats
HP |
60 |
STAMINA |
42 |
SPEED |
74 |
ATTACK |
51 |
DEFENSE |
55 |
SP ATTACK |
68 |
SP DEFENSE |
96 |
Overview
Volarend's typing and traits allow for it to fit the needs of several different team archetypes. Anearobic allows it to be a bulky physical attacker that can reliably pivot into many attacks, while Aerobic makes it quickly ramp up into a speedy threat thanks to Hyperkinetic Strike converting a portion of its speed into damage. Volarend is generally a strong option into all Tems that can't resist its attacks or punish its relatively low physical bulk.
ANAEROBIC VOLA BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Noxious Bomb
Toxic Plume
Feather Gatling
Purgation
TVs
|
Base |
TV |
Total |
HP |
60 |
500 |
430 |
STAMINA |
42 |
100 |
65 |
SPEED |
74 |
0 |
185 |
ATTACK |
51 |
387 |
224 |
DEFENSE |
55 |
13 |
156 |
SP ATTACK |
68 |
0 |
175 |
SP DEFENSE |
96 |
0 |
216 |
Description
(1.3 DUKE'S NOTES - TOUGH ABOUT THE TPLUME NERF, BUT THIS VOLA CAN STILL CARRY AGAINST SPECIAL ATTACKING TEAMS.)
Anaerobic is the tankier, slower way to play Volarend, taking full advantage of Toxic Plume's ability to cripple offensive threats and Purgation's ability to scale offensively.
The dual STABS of Feather Gatling and Noxious Bomb allow Volarend to deal its consistent, if stamina-hungry, damage, but the main draws of the set are Anaerobic's ability to boost Vola's already high special defense, Toxic Plume's constant true damage and synergy with crystals, and Purgation's ability to let Volarend and its allies jump up in attack power. Sweatband is prefereable on this set, though Diabolo, Strange Vest, and Matcha all have their uses.
Crystals make a great partner for this Volarend. Anatan is a great fit on paper, as is Gyalis. Special shoutout to Shuine, as well, who can stop the negative aspect of Anaerobic and increase Volarend's defense as well.
VOLAREND BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Wind Blade
Hyperkinetic Strike
Toxic Plume
Virulent Gust
TVs
|
Base |
TV |
Total |
HP |
60 |
500 |
430 |
STAMINA |
42 |
43 |
57 |
SPEED |
74 |
451 |
276 |
ATTACK |
51 |
0 |
146 |
DEFENSE |
55 |
0 |
153 |
SP ATTACK |
68 |
2 |
176 |
SP DEFENSE |
96 |
3 |
217 |
Description
(1.3 DUKE'S NOTES - WELL THE PARTY'S KINDA OVER FOR THIS VOLAREND NOW THAT IT CAN'T FREEZE THINGS. IF YOU MUST RUN IT, WIND BLADE IS A DECENT PRIO MOVE TO GET HKS GOING)
The gameplan here is pretty straightforward - Cold Breeze and Tornado turn on Aerobic, and Cold Breeze also turns on Slingshot. Toxic Plume can follow up with a crystal ally to reduce opposing attack power and deal some true damage, and HKS is your finishing move to defeat targets once you get up to 6-8 speed increases. The TVs give you some staying power but low stamina, cut some HP for more STA if you feel like you're running out of gas too quickly.
Shuine is an interesting partner for Vola, as Guardian will stop Aerobic from lowering Vola's defenses. Gyalis is a classic partner for Volarend, hitting electrics hard and providing synergy for Toxic Plume.